- Indlæg: 1397
- Tilmeldt: tirs 11. nov 2008 19:56
- Geografisk sted: København
- Highscores: 0
- Arcade winning challenges: 0
Basically the all-skill treatment with side orders.
Special thanks to Ron Hallett.
Rollergames
Rev L-2 patch a06e
Download link: https://tinyurl.com/yxv8r726
Please read the Readme and follow the patch guide carefully.
Release note
Changes
Adjustment 24 is fixed at the “Custom coinage” option.
Adjustment 38 “Save locks” defaults to “No”.
Adjustment 45 “Contest mode” renamed to “Contest game”.
Adjustment 50 “Display AU01-04”, removed. Default “Yes”.
Adjustment 51 “1 coin buy-in”, removed. Default “No”.
Adjustment 52 “Replay boost”, removed. Default “Yes”.
Adjustment (install) 56 “Install 1 coin”, removed.
Adjustment (install) 57 “Install 3 / $1”, removed.
Adjustment (install) 58 “Install 2 coin”, removed.
Locks made are player individual. No hard lock stealing.
New diaplay/sound effect on virtual locks, where a “lock ball” is diverted to inlane for continuous play.
Compensation locks lit for re-locking balls removed by other players.
When re-lock is available, a plunged ramp will lock the ball.
When Contest game selected: Limited ball search. Locked balls are not released.
Sudden death random starting, removed.
On Sudden death completion, the ball is diverted to the right inlane.
A bug where starting multiball would occationally award a jackpot, fixed.
When Contest game selected: Roller motion mystery is a fixed sequence. Player individual.
Williams letter
Instant lock (if no further locks are needed for multiball, go to next)
Sudden death
Lite team
Lite atomic whip (if kickback is lit, go to next)
Jetter bonus
Bonus multiplier
The procedure goes down the list and selects the first available one that is not already awarded (this run).
A currently unavailable Instant lock or Lite atomic whip will be saved for later.
On completion, the list is starting over. This includes either of Instant lock or Lite atomic whip, which happens to be unavailable.
Why it rocks
Randomisation removed for better luck/skill balance in competitive play.
Sudden death may now be played for strategically.
The optimal physical lock solution for a fair multi-player game.
Bug fixes.
Note
The rev. L-2 has compensation locks lit for stolen locks.
It is not perfect, and in any case rewritten for the new no hard lock stealing design.
Now you are compensated for own made locks only. And always.
Draining ball search’ed released locks (non-contest game) will have the game displaying the fun-with-bonus.
However, the game is not adding the points. And it is not ending the current ball-on-play.
A completed Sudden death is 8M total. The 6th shot counts for 1M on it own. Plus 2M completion bonus.
Special thanks to Ron Hallett.
Rollergames
Rev L-2 patch a06e
Download link: https://tinyurl.com/yxv8r726
Please read the Readme and follow the patch guide carefully.
Release note
Changes
Adjustment 24 is fixed at the “Custom coinage” option.
Adjustment 38 “Save locks” defaults to “No”.
Adjustment 45 “Contest mode” renamed to “Contest game”.
Adjustment 50 “Display AU01-04”, removed. Default “Yes”.
Adjustment 51 “1 coin buy-in”, removed. Default “No”.
Adjustment 52 “Replay boost”, removed. Default “Yes”.
Adjustment (install) 56 “Install 1 coin”, removed.
Adjustment (install) 57 “Install 3 / $1”, removed.
Adjustment (install) 58 “Install 2 coin”, removed.
Locks made are player individual. No hard lock stealing.
New diaplay/sound effect on virtual locks, where a “lock ball” is diverted to inlane for continuous play.
Compensation locks lit for re-locking balls removed by other players.
When re-lock is available, a plunged ramp will lock the ball.
When Contest game selected: Limited ball search. Locked balls are not released.
Sudden death random starting, removed.
On Sudden death completion, the ball is diverted to the right inlane.
A bug where starting multiball would occationally award a jackpot, fixed.
When Contest game selected: Roller motion mystery is a fixed sequence. Player individual.
Williams letter
Instant lock (if no further locks are needed for multiball, go to next)
Sudden death
Lite team
Lite atomic whip (if kickback is lit, go to next)
Jetter bonus
Bonus multiplier
The procedure goes down the list and selects the first available one that is not already awarded (this run).
A currently unavailable Instant lock or Lite atomic whip will be saved for later.
On completion, the list is starting over. This includes either of Instant lock or Lite atomic whip, which happens to be unavailable.
Why it rocks
Randomisation removed for better luck/skill balance in competitive play.
Sudden death may now be played for strategically.
The optimal physical lock solution for a fair multi-player game.
Bug fixes.
Note
The rev. L-2 has compensation locks lit for stolen locks.
It is not perfect, and in any case rewritten for the new no hard lock stealing design.
Now you are compensated for own made locks only. And always.
Draining ball search’ed released locks (non-contest game) will have the game displaying the fun-with-bonus.
However, the game is not adding the points. And it is not ending the current ball-on-play.
A completed Sudden death is 8M total. The 6th shot counts for 1M on it own. Plus 2M completion bonus.